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Roll20 compendium daylight
Roll20 compendium daylight







Spent legendary actions are regained at the start of each turn. Only one legendary action can be used at a time, and only at the end of another creature's turn. Legendary ActionsCan take 3 Legendary Actions, choosing from the options below. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

roll20 compendium daylight

The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. Turn Resistance: The lich has advantage on saving throws against any effect that turns undead.Īctions Paralyzing Touch: Melee Spell Attack: +12 to hit, reach 5 ft., one creature. 8th level (1 slot): dominate monster, power word stun.7th level (1 slot): finger of death, plane shift.6th level (1 slot): disintegrate, globe of invulnerability.5th level (3 slots): cloudkill, scrying.4th level (3 slots): blight, dimension door.3rd level (3 slots): animate dead, counterspell, dispel magic, fireball.2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image.1st level (4 slots): detect magic, magic missile, shield, thunderwave.Cantrips (at will): mage hand, prestidigitation, ray of frost.The lich has the following wizard spells prepared: Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks).

roll20 compendium daylight

Spellcasting: The lich is an 18th-level spellcaster. The new body appears within 5 feet of the phylactery. Rejuvenation: If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again.

roll20 compendium daylight

Traits Legendary Resistance (3/Day): If the lich fails a saving throw, it can choose to succeed instead.









Roll20 compendium daylight